Skill TalkYep here we go! Im going to talk my mind on each and every skill for a BM that I know about. Feel free to correct me or advocate a skill or deny my praise. In the end I will learn something, or you will learn something, or some random new BM will learn something. For those of you who are curious, the link below is my skills that I use. Yours will be different. I will explain my reasoning for the skills that I have
http://www.aradsociety.com/planner/?class=blademaster#150:uFjvVj9PbuBfuLbuIfuQbuOkuRbvUbvXbuEkvOkvBbwRbuDjvNguHhuJlwSiwWbwTbwXdxQbUp Slash – this skill is one of those staples in slayers. A basic low cooldown slash that launches your enemy in the air to make for a combo. You get level 1 of this skill no matter what, and I doubt many people would argue the importance of getting the cancel for it! Safe to level it to 5? Yeah! Personally I like having it at level 10! Gaining the extra height in the slash opens up ghost slash for me (cause I have to press up + skill) or lets me position myself slightly better for a charge crash or even for the light sabers SST. I know I use this skill a ton as a BM and hardly at all on my SB and almost NEVER on my zerker (yet). Its actually a really decent opening skill for when you get knocked down and your opponent is standing on you. It likes to beat a lot of super armor.
Up Slash Cancel – this lets you QUICKLY use up slash, and yes, its essential! Its actually a great way to save yourself when your stuck in a follow through on ghost slash or on a big weapon swing when you miss. Not much more to say about it… it adds speed.
Rapid Weapon Switch – starter skill for BM, less downtime when switching weapons to be able to switch back. Its nice when your in pvp and you want to throw in a zabanto hit and run just to mess up your opponent. No SP cost means no controversy.
Beam Sword Lisence – lets you use beam swords and is a starter skill. So w/e, BM get their own special weapon!
Weapon Wielders Zenith – also a starting skill, adds a point to any mastery you take except light sabers. This makes early non-saber development more appealing, so knowing if your going for a second mastery or not early on DOES pay off in a small way.
Guard – ahh guard! I liked this skill right from day 1. I wasn’t overly fond of backstep in my early days and guards ability to negate a recorded hit helped with GSD quests. I know if your going to get guard you are better off getting guard cancel as well, so if you spend SP for one level, you might as well spend enough for 3 levels and get the cancel. The question comes when you want level 5. are you doing auto-guard or not? If you are, then your going to lv5. If not, then your question is if you want 60% or 80% physical damage reduction? Honestly I think that depends on how heavy you use it. If your on guard all the time then maybe 5 is the right skill level, if you use it to occasionally nullify a hit, then 3 and a cancel is probably sufficient. If your used to back step being your defense skill then maybe you wont even bother with this one at all. I think that’s about all the consideration needed for the skill isn’t it? My opinion is that it’s essential.
Guard Cancel – if you have guard and not the cancel then you fail. The attack you want to block ALWAYS happens in the middle of your longest follow through, so you need a cancel to offset that and block the shot.
Thrust – adds a second jab to a running thrust. I have this skill at level 1 just to have it. I find thrust hard to aim and it causes a death moment in pvp. At level 20 it has the same amount of kill as ghost slash level 10 or so… but think of the SP cost to do that. Maybe when combined with the light saber bonus in pve?? I doubt it even then… I say if you take it, just put in one point. I don’t have it on any other slayer I play.
Tripple Slash – the one skill every SLAYER shouldn’t ever be without! To top it off, blade masters need it the most! I think you MIGHT get away with a level 1 in this skill if you use zanbato and bludgeon, but if you take on lightsaber, katana or short sword you are ripping yourself off if you don’t take it to level 5 for the cancel. This skill gets you into fights, out of fights, out of trouble, into trouble, it does everything. Its three to five slashes depending on your mastery, and each slash advances you a distance. With a fast weapon you can chase people down who are trying to run away, and its especially good to slice you out of a bad position. its definitely one of those staple moves for offensive masteries. I question putting its skill level higher than 5 however. It doesn’t seem like a wise placement of SP considering that having more skills is better than having better skills (for the most part).
Tripple Slash Cancel – if you cant run away when you need to run away, then you will die. If you cant change your mind when you want to change your mind you will be frustrated. As a blade master I think it is essential to have triple slash cancel.. even if its JUST for getaways. The only argument might come from zanbato and bludgeon masters who are naturally slow to begin with… but I still think they don’t have a leg to stand on!
Ashe Fork – you jump, then you use this skill and drive your blade into the ground causing a shockwave that knocks people down. I have this skill at level one and I use it almost every time I use triple slash and I use it often in pvp and other situations when I just want people to lay down. Some people on the nexon forums say level 10 it gets really good, but honestly I see this as more of a utility skill as opposed to a killer skill, seeing as its % based damage scales poorly. Possibly the hardcore zanbato BM’s might want this skill higher due to the multi hit bonus they have, but people like me who have zanbato as an option as opposed to the method… just doesn’t seem worth the points!
WEAPON MASTERYS – one mastery is essential, two masteries seems wise but not necessary. If you haven’t seen my post on these skills then go check it out. The way you play and build your BM depends greatly on this! Some people question going to level 10 with masterys and suggest saving SP for other skills by only going as far as you need to for the bonuses… personally I like the idea of a full +20% damage as opposed to +14% or +10%. Plus the +5% hit chance =)
Aerial Chain Slash – I got this skill and wish I didn’t. the only way people should get this skill is if they also pick up leap, or they are into katana mastery. 100sp is not something you want to just throw away for a lame skill that is hardly ever used. Bludgeons get a bonus to jump attacks but they CANT USE this one. No katana, no aerial chain slash!
Tempered Attack – reduces durability loss by a certain percentage. This is a money saver, and if your heavy on overdrive it’s a weapon saver. Overdrive increases durability reduction by over 200% so to have this offset helps save your precious beam sword for the final boss. I question getting this skill after I got a second mastery. Im light on overdrive and I only use my beam sword like half a dungeon. If you stay on top of repairs then having two swords on the go will almost guarantee one of them to be useable for a boss fight. I would say its essential for overdriven mono-masteries, but for a double mastery who barely uses overdrive… I could have used the SP in a different area.
Back Step Cutter – well here it is! I hate back step when guard is available. So I never got this skill. However, if you are a back step lover, and you are also into bludgeons, then this skill is a FANTASTIC place to spend some SP. Every back step loving blade master loves this skill for one reason or another, and if I was bludgeon I would have it for its awesomeness.
Secret Slayer Technique – get this skill or play a ranger or something.
Auto Guard – this skill is one of those hot topics. Some people love it for what it is, and some people hate it for the same reason, or for the amount of SP to get there. Personally, as a guard kinda guy, it seemed like a natural skill to get. I was cautious at first about it because of the people who hated it so much, but once I dove in I found out just how much I loved it! With the guard buff on and overdrive kickin I end up feeling like a super soldier! Whats better is that you always hear the “PING” when it works, so you always get a good idea of just how greatly it saved you. On boss fights you usually get the one BIG skill followed by other crap. When you are goin to town trying to kill and you hear a PING from that ultra move and you get to keep going… that’s when you realize how much you love the skill. Maxed out it has a 45% chance to work, and right now my love comes from a 25% chance. In pvp it’s a little less effective, you get the ping but people generally don’t stop attacking. It HAS opened up a combo or getaway for me, and it HAS helped save me from a couple hardcore kill skills. I can imagine the people crying on the other end when I block the draw sword that would have killed me =) this skill is definitely questionable for some people though, so im interested in what other people think.
Overdrive – this is the crit buff for blademasters. Honestly I think I could do without this skill, but at the same time the crit bonus is noticeable when I am in a huge group and im SST with my beam sword. I stopped leveling this one at level 6 (10% more crit) to save SP for some other stuff. Is maxed really worth it? I am so light on this skill that I doubt it would be worth it. Feels like a pve skill. Actually with the awakened passive this skill would turn out to be even better! I should get used to using it more!
Flip Side Counter – a passive ability that up slashes people who attack your ass! I have this skill and plan on maxing it. 20% chance to launch a back attack at all times sounds like a great pvp AND pve skill to me. I will say that if you don’t plan on maxing it then don’t bother going for it, at level 1 and 2 and 3 it felt like a waste of time, but as the levels increased I noticed it get better and better, and its now a somewhat common occurrence to see someone go flying when I didn’t do something to make it happen lol. I’m all about those chance things though, should make a witch!
Draw Sword – the first cube skill! And unfortunately for some pvp rooms it’s one of our best skills. If you have read the mastery section you will know when this skill is absolutely essential and when its just a great skill to have! In pvp its great for its Y axis range, when running from off screen I like to pop this one, most people don’t see it coming and get owned by its MASSIVE damage. In PvE its very very hard to fire off sometimes, but when it does go you tend to see a good portion of enemies turn into chunky chunks. This skill needs to be maxed out, it scales its damage like crazy sitting at 687% damage at level 11… plus the second hit plus lightning chance plus the 150% bonus if your light saber masteried. Unless you plan to non-cube pvp… GET IT
Charge Crash – this skill is a staple in any Blade Masters armory. For zanbato and bludgeon it gets the bonus down slash that counts as first degree murder, and for the saber and mobil classes it adds a launch, speed, and a nice mid combo damage deal. Personally I find it scales well for damage and should be maxed out like draw sword, but I bet there are people who think its only good until you get the cancel or even just at level one.
Charge Crash Cancel – I cant wait to get this skill so that I can combo it into my zanbato style. Atk>atk>sst>sst>charge crash! However, I am doing well enough without this skill that I can see people getting all up in arms over it as well. Especially non defensive mastery BMs. Like all other cancels, its designed to help speed up the process, and with light saber skills being ultimate in speed, and zanbato needing as much speed as it can get… just a smart move on my part. Anyone feel differently on this one?
Illusion Sword Dance – have you ever seen this skill? I saw it on youtube and it made me give DFO a second chance and made me want a BM. Its damage looks crazy and I think it would finish off any opponent caught in it. I wont even describe it here, just go check it out on video and you tell ME how awesome it is! I will FIND a way to make this skill work if I have to!
ULTIMATE SLAYER SKILL: IRON SRIKE – the passive awakening skill that lowers enemy defense on a critical strike. Team this with overdrive and I think you have a recipe for killing. The effects stack and last ten seconds so I would imagine this skill is best suited for light saber SST mashing in huge groups. Pvp goodness probably applies too, but not like pve. If your hardcore into pvp you might not want this skill, but my BM is a (I hate saying it) hybrid. I would be interested in hearing from anyone if this skill is actually terrible. Depending on how the game mechanics work with armor it might actually be awful.
ULTIMATE SLAYER SKILL: SWORD STORM – monster AOE skill for the blade master. Looks slow to start it off but looks deadly for whoever is in it. I think its designed more for pve than pvp. I know I would just triple slash OUT of there if I saw it going down. I would like to hear about this one too =/ I don’t plan on getting it at this time.
Gore Cross – this is a staple for zerkers, but as a blademaster it just seems meh. Just isn’t quite as good without the turbo bleed of the zerker. Its two attacks followed by a bloody cross that moves foreward.
Mountainous Wheel – honestly, I debate about this skill every time I see it. Having a leap INTO a decent attack or a leap OUT might be very useful, especially with zanbato. Im playing a zerker to see just how awesome it is and I will pass judgment on it later. If I find a button for it on my game pad I will likely get it.
Bloodlust – suck in a juggled enemy who your not able to juggle any more and blast him half across the room where you have room to set up something deadly with your str buff. Seems like a good finisher. The only problem I have with it is the low attack and the little str buff at level 1. you would have to max it to get anything good from it I would assume… As a blade master…
Ghost Slash – THIS skill is MY finisher. When I cant juggle any more I ghost the enemy away from me. It’s a huge magical slash that does decent damage. Most people probably don’t level it and leave it at 1 (starter skill), but I have it maxed at 10. what I like most is that it will hit an enemy on the ground, so if I’m late to cast it.. who cares!
Kazan – this ghost gives a STR buff when you stand in his circle. Honestly, if you pair this with a defensive weapon you might see some great results. I doubt its potency with pvp as well as with how much you will be moving with light sabers and the offensive masteries. I think a SB player who makes a BM would do well with this skill at 5.
Moonlight Slash – without the soul bender “full moonlight slash” this skill seems poor at best. Two slashes in a crescent motion, the second launching your opponent into the air. Maybe a juggler or short sword BM would make great use of this skill as a finisher? The lack of a cancel also hinders its quality for BM.
Hazey Eyed Bremen – decreases magical defense and abnormal status tolerances of enemies in the ghost circle. Since BM barely have any of that I cant see how that’s useful.
Neutral Wave Sword – this skill blasts an area in front of you and pushes enemies away. I know of some pve use for this skill but its not exactly essential. Again, no cancel limits its benefit and it has a follow through that would totally mess up my speed =) someone will argue this with me I think lol
Spirit Crescent – charge up an energy wave that advances and attacks enemies. Again, this skill would seriously hurt the flow of speed in playing. Its small pushback and its range would be useful in PvE but hardly useful in PvP given the lack of a freeze with BM.
Wave Wheel Slasher – we all know that I see no need for this skill, but I always say that some people would die without it! A very useful immortality moment plus some crazy aoe damage make this skill great. Im also told it’s a good grab skill. I use it with my slayers when I leveled them up and on my asura.. but… that’s it. It has a cancel too so you might want to see it as a finisher.
Wave Wheel Slasher Cancel – if you like wave wheel enough maybe this skill would work out well to help it find a place in a combo.
Quick Rebound – press the jump button while knocked down to avoid enemy attack. For 10 SP I cant see any reason to NOT have this skill. I have avoided a ton of ground damage because I decided to sit up =)
Back Step – step back to avoid enemy attack. Like I mentioned, I’m not a fan of this skill. Some people use it well though and swear by it! It would be absolutely essential to get this and its cancel if you master in bludgeon for the back step cutter shockwave.
Back Step cancel – if you can’t jump out of the way in time then you will be hit, so this skill is an essential part of the back step family. I wouldn’t bother with back step if i didn’t get the cancel.
Leap – bonus jump time for a set duration. If you are katana mastery then you will probably like this skill I would assume. Slayers can’t jump very well and the help would be nice for the aerial chain slash bonus of katana. If your anything else avoid aerial chain slash and leap because its really just not worth the time or SP.